Make unique fl studio не работает

Обновлено: 07.07.2024

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5 posts • Page 1 of 1 [You can only see part of this thread as you are not logged in to the forums]

[20.1] Make Unique As Sample not working

Hey guys, love the new update - great new features.

A bug that is happening for me is that every time I cut part of an audio clip, and then proceed to 'Make Unique As Sample', the clip disappears.

Here's a series of images (OBS is not working):

An example audio clip

The clip has now disappeared, and does not play sound.

Any fixes for this?

FL Studio 20.1 [build 785]

Also on a side note, loop recording no longer automatically mutes the recorded clips. Was this an intentional alteration?

This section covers the FL Studio desktop and basic workflow. FL Studio allows you to load instruments and samples, play these live or manually enter the note data, record external sounds (from a microphone for example) and play the whole mix back through the mixer (adding effects). The completed project can be saved to a .flp or .zip and/or exported (rendered) to .wav, .mp3 or .ogg audio.

Getting Started Videos

General workflow and production including audio recording.

Stepesequencer and percussion techniques .

For a more in depth tutorial see the - FL Studio 20 Beginners Tutorial

After the above, we also recommend you watch the FL Studio | What's New YouTube play list. It's a great way to cover all the latest features.-

Main Windows

The FL Studio desktop is based on a number of windows, most of these are movable (with overlap), resizable, zoomable and switchable so if a window isn't visible open it using the Shortcut toolbar (or the function keys as noted in brackets). The main windows involved in FL Studio music creation are - Channel Rack ( F6 ), Piano roll ( F7 ). Mixer ( F9 ) and Playlist ( F5 ). The Browser ( Alt+F8 ) is used to access audio files, plugins & presets (see the File setting options for adding folders elsewhere on your computer to the Browser). NOTE: If you ever need to reset the position of all windows to their default use ( Ctrl+Shift+H ) or see the View menu options.


Workflow

Once you have mastered the FL Studio interface, the next step is to learn the procedure for creating music - the FL Studio 'workflow'. The typical steps making a track are outlined below:

1. Instruments

It's important to know FL Studio does not impose a simple Instrument > Playlist Track > Mixer Track relationship. While the Channel Rack holds instruments (plugins) that create sound and internal generators that control automation, every pattern has access to all instruments in the rack. This means all patterns have access to all instruments in the Channel Rack. In other words, patterns also are not limited to a single instrument as they are in most other sequencers. This opens several workflow opportunities as shown below. Music data can come in the form of Step sequences and Piano roll scores. The height of the Channel Rack will change dynamically as you add and remove plugins. The Step Sequencer, ( Video Here) is a pattern-based grid sequencer ideal for creating drum loops when Channels are loaded with the native Sampler, that holds a single percussion sample per Channel.

    Instruments - Instrument plugins make the sounds used in a song and are loaded in the Channel Rack. In the screen-shot above, the instrument interfaces are minimized and can be accessed by Left-clicking on the Channel buttons. Instruments generally fall into two types, software synthesizers that create audio using an internal 'synthesis engine' or sample players that play back 'audio recordings' such as drum loops, percussion samples or instrument samples.
      There are several ways to load a new instrument, these will determine your main workflow choice. The first two below will auto-name and auto-route the instrument to the Mixer track:
        Instrument & Audio Track workflow (linear) - Load plugins (or Audio) onto Playlist Track headers by opening the Plugin Picker ( F8 ), Browser or external Operating System Browser (for Audio) to drag-and-drop on the desired Playlist Track header (the area at the start of the Playlist lane).

      Alternatively, ( Right-click ) target Playlist Track header and select Track mode > Instrument track and load an instrument from the pop-up menu.

      Both cases create a group between the Instrument Channel, Playlist Track and Mixer track including a new Pattern Clip named after the Instrument Channel. Changes to names of colors of any member of this group will ripple throughout. This most closely mirrors Instrument Channel > Playlist Track > Mixer Track workflow found in most other DAWs.

      2. Composing, Sequencing & Automation

      • Composing - Musical notes and chords can be played live via a controller keyboard or entered manually in the Piano roll (( Right-click ) the Channel buttons to open the Piano roll) OR use the default Step Sequencer to trigger percussion samples. There is a Step Recording option on the Shortcut icons too.
        • When editing patterns, make sure you are in Pattern Mode so that when you press play the currently selected pattern is played.
        • To the right of each instrument button in the Channel window is either a step-sequencer display (rows of squares) or a mini-preview of a Piano roll (green lines). and Piano rolls are interchangeable for each Channel.
        • New instruments start with an empty Step Sequencer pattern by default. Step Sequencers and Piano rolls hold the note data only for the instrument channel they are associated with.
        • Step-sequencer 'steps' are activated by by Left-clicking the squares to turn them on, or ( Right-click ) to turn them off (great for percussion programming).
        • To open an existingPiano roll, Left-click directly on the mini-preview window.

        3. Arranging & editing

        The Playlist sequences all the elements of the project that play to make the final song. The Playlist window is a stack of multi-purpose 'Clip Tracks' that can host Patterns Clips, Audio Clips and Automation Clips. Unlike most other sequencers, the Playlist tracks are not bound to any one instrument, audio recording or even Clip type. You can put any Clip type anywhere and even overlay Clips. Think of Clips as a little like notes in the Piano roll. When the play-head reaches a Clip, FL Studio plays whatever the Clip instructs it to do.

        • Arranging - A handy tool to use when arranging is the Picker Panel (shown above). Use this to select, or drag and drop, Patterns, Audio and Automation Clips into the Playlist. It's also great for managing content, allowing you to group rename and color Clips.
          • Arranging with 'Producer edition' - Use the Playlist to hold three types of data, use the Clip source selector (shown below) to select:
              - Patterns generally hold note data for sequencing Plugin instruments, although they can also contain Automation Event data. - If an Audio Clip already exists, it can be selected from the 'Clip source selector', otherwise you can drag sample/loop/audio files from the Browser directly into the Playlist. Add your own folders to the Browser with the F10 >File settings dialog. - Automation Clips move knobs and controls on the FL Studio interface and plugins. To create an Automation Clip ( Right-click ) on an interface control and select 'Create automation clip'.
            • Audio - Since Audio Clips are not available in Fruity Edition, to insert track-length audio you can trigger a Sampler Channel from a Pattern using the Piano roll to control the duration of the sample. The note C5 will play the audio at the original pitch.
            • An alternative Clip selection method is to ( Right-click ) a tab of the Playlist Clip Focus selector to show Clips of the desired category.
            • Once a Clip is selected, select Draw (Pencil) or Paint (Brush) mode Left-click on a blank area of the Playlist. Dragging in Paint mode will repeat the Clip as you drag horizontally.
            • Once placed, Pattern Clips can be clicked + dragged around (horizontally or vertically) by the name-bar that runs along the top of the clip. The way the clip moves will depend on the Playlistsnap settings and zoom level.
            • The Playlist Clip Tracks can be named, colored, moved up/down or muted. These functions are accessed by a ( Right-click ) on the Name area at the start of each track.
            • You can place any Pattern Clip in any Clip Track, or any number of different clips in the same track. Clip tracks are just universal holding lanes for any and all data types.
            • Playback - Make sure you are in Song Mode so that the patterns are played from the Playlist. Otherwise, you will play only the selected pattern. There are Play buttons on the top of the Channel window and Playlist, so you can also initiate a Pattern or Playlist play-back that way.
            • FL Studio is not limited to pattern-based sequencing, you can also enter an unused Pattern Clip into the Playlist and play song-length data (patterns). Thus, FL Studio has the flexibility of being either a 'track-based' sequencer, a 'pattern-based' sequencer, or a combination of the two.

            4. Mixing

            The Channel Rack shows a Channel button for each instrument. The audio from each Channel is sent to one of the Mixer Tracks for effects processing and level mixing. Set the destination Mixer track from the selector to the left side of the Channel Button. The same selector is also available from the Instrument Channel Settings under the Channel Settings icon. Playlist Clip Tracks are not bound to Mixer tracks, rather Channel Rack to Mixer routing decides the Mixer track/s that are used. So Instrument Channels are bound to Mixer tracks, not Playlist tracks. For example, a single Pattern Clip on a single Playlist track, could trigger every Channel Rack instrument, and so all Mixer tracks if they were routed accordingly. If you want to simulate 'traditional' sequencer workflow: Route each Instrument to a separate Mixer track. Use one Instrument Channel per Pattern Clip and use one song-length Pattern Clip per Playlist track.


            • Mixing - Sound from the instrument channels is routed to the Mixer using the Channel settings Mixer TRACK send (as shown above). Use the Mixer to set levels and add Effects (FX) such as reverberation (reverb), chorus and delay.
              • See the page Levels, Mixing & Clipping for more detailed Mixing advice, and in particular the section Making tracks louder! (and good) for some tips on getting a great 'commercial' sound.
              • Almost all aspects of mixing are automatable, so fader movements and knob changes become part of the overall performance.
              • The Mixer is also the place where external audio from a microphone, guitar or synthesizer can be recorded along with the internal instruments.
              • The recorded sound is displayed in the Playlist as an Audio Clip.