Sketchup как сделать solid

Обновлено: 02.07.2024

Для новичков и не только. Статья о незаменимых инструментах моделирования в Sketch Up.

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Сегодня мы с Вами разберем один простой встроенный инструмент, который серьезно упрощает моделирование в Sketch Up и на мой взгляд, просто необходим каждому, кто использует эту программу

Сегодня речь пойдет о Solid tools.

Что же такое Solid tools?

Solid tools - это встроенный набор инструментов, позволяющий нам объединять объекты, "вычитать" одни объекты из других, и создавать несколько объектов из двух одним нажатием.

Данный инструмент работает как с группами, так и с компонентами.

Главное условие его работы - это Solid группа.

Solid группа - это группа или компонент, не имеющий в своем составе пересекающихся плоскостей, отдельных висящих в воздухе линий и различных дефектов (например: отсутствие полигона или его части)

Говоря простым языком - любая модель, не имеющая в своем строении ошибок геометрии.

Подробный пример solid группы вы найдете в графической инструкции ниже.

Для начала - включим solid tools.

Для этого, нажимаем View - toolbars - solid tools (включаем галочку).

Теперь по порядку:

Данный инструмент имеет 6 кнопок:

TRIM - вырезает объект 2, по форме объекта 1.

Алгоритм действий таков: 1 - Пересекаем объекты нужным нам образом, 2 - Выделяем тот "КОТОРЫМ" мы будем вырезать, 3 - нажимаем кнопку TRIM, 4 - Выбираем тот, "КОТОРЫЙ" мы будем обрезать.

SUBTRACT - Работает точно так же как TRIM, но без сохранения первого объекта.

Алгоритм действий тот же. (Примеры на картинках ниже.)

SPLIT - Создает новые объекты в местах пересечений двух или более групп.

Алгоритм действий следующий: 1 - Пересекаем нужным нам образом два или более объектов, 2 - Выделяем все пересекаемые объекты, 3 - Нажимаем кнопку SPLIT.

Все готово. Примеры в картинках ниже.

INTERSECT - Пересекает два объекта, оставляя только место их пересечения. Все остальное удаляется.

Алгоритм действий тот же, что и в SPLIT.

Outer shell и Union - оба модификатора объединяют объекты в одно целое в местах их пересечения.

Описание кнопок немного различается, но лично я не вижу никакой разницы в их работе.

Алгоритм действий аналогично Intersect и Split.

Все примеры в графической инструкции ниже.

Я постоянно пользуюсь данным набором.

Он очень сильно упрощает моделирование.

Данный плагин будет в особенности полезен для архитектурного моделирования.

Note: The Solid Tools are also included with a Shop subscription in SketchUp for Web. To learn more about the features in the Shop subscription, see SketchUp for Web: Free vs. Shop.

In SketchUp, a solid is any 3D model (component or group) that has a finite closed volume. A SketchUp solid cannot have any leaks (missing faces or faces that do not meet at an edge). The following image contains several solids.


Tip: To check whether your group or component is a solid entity, context-click it and choose Entity Info. In the Entity Info dialog box that appears, the upper-left corner indicates if the selection is a solid, as shown in the figure. If you’re having trouble identifying leaks that prevent your model from working as a solid entity, try searching the Extensions Warehouse for a third-party plugin designed to help with this problem. Tip: To check whether your group or component is a solid entity, context-click it and choose Entity Info. In the Entity Info dialog box that appears, the upper-left corner indicates if the selection is a solid, as shown in the figure. If you’re having trouble identifying leaks that prevent your model from working as a solid entity, you can use Solid Inspector (a utility available for paid subscribers) to inspect and fix solid modeling problems..



Check out the following table for a quick introduction to the Solid Tools, including what the tool does and whether it’s available in SketchUp Free.

Tool Name What It Does Included in SketchUp Free?

Outer Shell Leaves only the outer faces of overlapping solids. Yes

Union Combines two or more solids into a single form. Paid subscriptions only

Subtract One solid removes part of another and is deleted. Paid subscriptions only. In SketchUp Free, use Intersect with Model.

Trim One solid trims another but remains in the model. Paid subscriptions only

Intersect Leaves only the intersecting geometry. Paid subscriptions only

Split Splits solids along intersecting geometry. Paid subscriptions only

To find the Solid Tools, look in the following parts of the SketchUp interface:

  • Solids toolbar
  • Tools menu (Select Tools > Outer Shell or Select Tools > Solid Tools and select the other tools from a submenu)
  • Tool palette (macOS)
  • Solids toolbar in the left-hand tray
  • Solid Inspector utility in the right-hand panel

In the following video, you see examples of the Solid tools in action. In the following sections of this article, you will find steps and details about using each tool. (Note, however, that you can't place SketchUp models in Google Earth anymore.)

Table of Contents

Creating an outer shell


The Outer Shell tool () removes geometry inside overlapping groups or components, leaving only the outer faces.

Tip: Because an outer shell reduces a model’s geometry, creating an outer shell is helpful when you need to boost SketchUp’s performance.

For example, say you have two models: One is a detailed interior and exterior building model. The other model illustrates the building in a street view that shows surrounding buildings, streets, and landscaping. You can import the detailed building model into your street view. However, all that geometry might slow down your street view model and isn’t necessary. In your street view, creating an outer shell of the building eliminates the interior geometry you don’t need so that your street view model is lighter and renders faster as you work on it.

To create an outer shell from overlapping groups or components, follow these steps:

  1. With the Select tool (), select all the intersecting groups or components you want to include in your outer shell.
  2. Context-click your selection and choose Outer Shell from the menu that appears, as shown in the figure. The outer faces remain.

Or, you can create an outer shell as follows:

Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash. When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip. Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash. When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip. Note: The result of an outer shell is similar to the result of a union. However, the result of an outer shell contains only external faces, whereas a union can also contain internal geometry. The following figure shows two square tubes on the left, a union of the tubes in the center, and an outer shell of the tubes on the right.


Uniting solids into a single form

A union merges two or more solid entities into a single solid.

The result of a union is similar to the result of an outer shell. However, the result of a union can contain internal geometry whereas an outer shell contains only external faces. (See the preceding figure for an example.)

Here’s how to use the Union tool to combine solid entities:

Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash. When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip.


Tip: Instead of following the preceding steps, you can preselect the groups or components with the Select tool, context-click your selection, and choose Solid Tools > Union from the menu that appears.

Subtracting one solid from another (or use Intersect Faces with Model)

With the Subtract tool, you can use one solid entity to cut another solid entity. Your original solid entity is then subtracted from the model. For the subtraction to work, the two solids need to overlap.

To perform a subtraction, follow these steps:

Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash. When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip. Tip: Instead of following the preceding steps, you can preselect your solid entities, context-click the selection, and choose Solid Tools > Subtract from the menu. SketchUp uses the order in which you select each solid entity to determine which is the cutting entity and which entity is cut.

If you’re using SketchUp Free, you can create the effect of a subtraction by using the Intersect with Model command. When you use Intersect with Model, the two shapes don’t need to be solid entities. (In fact, Intersect with Model applies a different effect if your shapes are solids, as explained a little later in this section.) However, when you create a subtraction with the Intersect with Model command, the process requires a few more steps than the process with SketchUp Pro’s Subtract tool.

Here’s how to create a subtraction with the Intersect with Model command:

  1. Create two distinct volumes, such as a box and a cylinder. (See Drawing Basic Shapes and Pushing and Pulling Shapes into 3D for help.)
  2. With the Select tool (), triple-click the first volume, which will be your cutting object. In this example, the cutting object is the cylinder, as shown in the figure.
  3. Move and rotate your cutting shape so that it intersects with the shape you’d like to cut. (See Moving Entities Around and Flipping and Rotating for help.) Leave your cutting shape selected, as shown in the figure.
  4. Context-click the cutting shape, and choose Intersect Faces > With Model from the menu that appears. The command tells SketchUp to create edges where the two shapes intersect.
  5. With the Eraser tool (), erase or move the geometry that you don’t want to keep. In the following figure, you see how the box shape is changed after the cylinder is erased.

Tip: Remember you can hold down the scroll wheel on your mouse to temporarily switch to the Orbit tool, so you can orbit around and find all the geometry you want do delete. (See Erasing and Undoing for details about the Eraser tool.)

Intersect with Model creates edges in the current context. If your shapes are groups or components, you can create the intersecting lines either within the group or outside it. When you create the intersecting lines outside a group’s context, you can easily separate your original shapes from the edges that SketchUp creates, as shown in the following figure. See Organizing a Model for details about groups and Adding Premade Components and Dynamic Components for an introduction to groups and components, respectively.


Trimming one solid with another

With the Trim tool, you cut one solid entity with another, just like a subtraction. However, when you use the Trim tool, the cutting solid remains in the model. So, if you use a peg to trim a board, the peg remains after it cuts the board. Like all the Solid tools, the Trim tool works only if two solid entities overlap.

Tip: When you use the Trim tool, the order in which you select each solid entity matters. To remember which solid to select first, just think, “Use this to cut that.” In other words, the first solid you select is your cutting tool. The second solid you select is the thing that is cut.

To perform a trim, follow these steps:

Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash. When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip.


Leaving only the intersecting geometry


With SketchUp Pro’s Intersect tool (), you select two or more overlapping solid entities, and only the intersecting geometry is left behind.

To perform an intersection, follow these steps:

Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash ( ). When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip.


Tip: Alternatively, you can preselect the solids you want to intersect. The context-click your selection and choose Solid Tools > Intersect from the menu that appears.

Splitting solids


With the Split tool (), you can divide overlapping solid entities along their intersecting edges. To perform a split, follow these steps:

Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash. When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip.


Fixing models with Solid Inspector in SketchUp Web

As geometry gets more and more complex, small errors may prevent models from being manifold. Solid Inspector in SketchUp for Web is a utility that helps you prepare models for 3D printing by finding and fixing problems that prevent SketchUp from classifying your model as a solid. This inspection is also useful for fixing 3D models for Solid Tool operations.

Note: Solid Inspector is available for paid subscribers. In SketchUp Pro, the Solid Inspector extension performs a similar function.

Activate Solid Inspector

Find the Solid Inspector utility at the bottom of the right-hand panel menu in SketchUp for Web. When you activate the utility, you’ll be prompted to select a group or component. With a selected object, click Run Inspector to proceed. When an error is identified, click on its name to learn more about it; use arrow icons to fly the SketchUp camera to the individual problems in your model.

Note: ungrouped geometry cannot be inspected.


Automatically Fixable Errors

  • Reversed faces: Solid Inspector is also a handy utility for making sure that face normals are facing outwards.
  • Stray edges: Surplus edge geometry that does not define any face.
  • Internal and external faces: Stray geometry on the inside or outside of your model.
  • Face Holes: A hole in an exterior face. Easy fix for Solid Inspector.


Manually Fixable Errors

  • Border holes: These holes share at least one edge with the surface of a solid. These errors can be manually fixed by drawing over or erasing the highlighted geometry. As you go, try re-running the inspector to see if you’ve done enough repair go for Solid Inspector to automatically fix the rest of the model.
  • Nested groups/components: Nested objects in groups or components can lead to confusing STL exports for 3D printers. Solid Inspector won’t fix these automatically, but you can use the Inspector to look at each nested instance and decide whether to delete it or explode the geometry into your model.
  • Image entities: Images imported into SketchUp can’t be exported to an STL file and also inhibit Solid Tool operations. Solid Inspector will prompt you about these errors, but you’ll need to delete them manually. Consider making Image entities into components. They are easy to temporarily delete from your model in this respect. Also, painting a face with an image texture doesn’t impact Solid-ness.
  • Short edges: Very small geometry can cause problems in 3D prints or solid operations. Since these problems are unpredictable -- and short edges do not disqualify objects as solid in SketchUp -- Solid Inspector will not fix these errors automatically. However, Solid Inspector is a great way to find and evaluate these problem areas.


Show Errors

When you have multiple errors that cannot be fixed automatically, it’s useful to use the “Show Errors” command to navigate between individual problems that you’ll need to manually fix. Use the left and right arrows to cycle through all the errors of a certain type that Solid Inspector has identified; the SketchUp camera will zoom to the problem area.

Note: The Solid Tools are also included with a Shop subscription in SketchUp for Web. To learn more about the features in the Shop subscription, see SketchUp for Web: Free vs. Shop.

In SketchUp, a solid is any 3D model (component or group) that has a finite closed volume. A SketchUp solid cannot have any leaks (missing faces or faces that do not meet at an edge). The following image contains several solids.


Tip: To check whether your group or component is a solid entity, context-click it and choose Entity Info. In the Entity Info dialog box that appears, the upper-left corner indicates if the selection is a solid, as shown in the figure. If you’re having trouble identifying leaks that prevent your model from working as a solid entity, try searching the Extensions Warehouse for a third-party plugin designed to help with this problem. Tip: To check whether your group or component is a solid entity, context-click it and choose Entity Info. In the Entity Info dialog box that appears, the upper-left corner indicates if the selection is a solid, as shown in the figure. If you’re having trouble identifying leaks that prevent your model from working as a solid entity, you can use Solid Inspector (a utility available for paid subscribers) to inspect and fix solid modeling problems..



Check out the following table for a quick introduction to the Solid Tools, including what the tool does and whether it’s available in SketchUp Free.

Tool Name What It Does Included in SketchUp Free?

Outer Shell Leaves only the outer faces of overlapping solids. Yes

Union Combines two or more solids into a single form. Paid subscriptions only

Subtract One solid removes part of another and is deleted. Paid subscriptions only. In SketchUp Free, use Intersect with Model.

Trim One solid trims another but remains in the model. Paid subscriptions only

Intersect Leaves only the intersecting geometry. Paid subscriptions only

Split Splits solids along intersecting geometry. Paid subscriptions only

To find the Solid Tools, look in the following parts of the SketchUp interface:

  • Solids toolbar
  • Tools menu (Select Tools > Outer Shell or Select Tools > Solid Tools and select the other tools from a submenu)
  • Tool palette (macOS)
  • Solids toolbar in the left-hand tray
  • Solid Inspector utility in the right-hand panel

In the following video, you see examples of the Solid tools in action. In the following sections of this article, you will find steps and details about using each tool. (Note, however, that you can't place SketchUp models in Google Earth anymore.)

Table of Contents

Creating an outer shell


The Outer Shell tool () removes geometry inside overlapping groups or components, leaving only the outer faces.

Tip: Because an outer shell reduces a model’s geometry, creating an outer shell is helpful when you need to boost SketchUp’s performance.

For example, say you have two models: One is a detailed interior and exterior building model. The other model illustrates the building in a street view that shows surrounding buildings, streets, and landscaping. You can import the detailed building model into your street view. However, all that geometry might slow down your street view model and isn’t necessary. In your street view, creating an outer shell of the building eliminates the interior geometry you don’t need so that your street view model is lighter and renders faster as you work on it.

To create an outer shell from overlapping groups or components, follow these steps:

  1. With the Select tool (), select all the intersecting groups or components you want to include in your outer shell.
  2. Context-click your selection and choose Outer Shell from the menu that appears, as shown in the figure. The outer faces remain.

Or, you can create an outer shell as follows:

Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash. When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip. Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash. When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip. Note: The result of an outer shell is similar to the result of a union. However, the result of an outer shell contains only external faces, whereas a union can also contain internal geometry. The following figure shows two square tubes on the left, a union of the tubes in the center, and an outer shell of the tubes on the right.


Uniting solids into a single form

A union merges two or more solid entities into a single solid.

The result of a union is similar to the result of an outer shell. However, the result of a union can contain internal geometry whereas an outer shell contains only external faces. (See the preceding figure for an example.)

Here’s how to use the Union tool to combine solid entities:

Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash. When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip.


Tip: Instead of following the preceding steps, you can preselect the groups or components with the Select tool, context-click your selection, and choose Solid Tools > Union from the menu that appears.

Subtracting one solid from another (or use Intersect Faces with Model)

With the Subtract tool, you can use one solid entity to cut another solid entity. Your original solid entity is then subtracted from the model. For the subtraction to work, the two solids need to overlap.

To perform a subtraction, follow these steps:

Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash. When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip. Tip: Instead of following the preceding steps, you can preselect your solid entities, context-click the selection, and choose Solid Tools > Subtract from the menu. SketchUp uses the order in which you select each solid entity to determine which is the cutting entity and which entity is cut.

If you’re using SketchUp Free, you can create the effect of a subtraction by using the Intersect with Model command. When you use Intersect with Model, the two shapes don’t need to be solid entities. (In fact, Intersect with Model applies a different effect if your shapes are solids, as explained a little later in this section.) However, when you create a subtraction with the Intersect with Model command, the process requires a few more steps than the process with SketchUp Pro’s Subtract tool.

Here’s how to create a subtraction with the Intersect with Model command:

  1. Create two distinct volumes, such as a box and a cylinder. (See Drawing Basic Shapes and Pushing and Pulling Shapes into 3D for help.)
  2. With the Select tool (), triple-click the first volume, which will be your cutting object. In this example, the cutting object is the cylinder, as shown in the figure.
  3. Move and rotate your cutting shape so that it intersects with the shape you’d like to cut. (See Moving Entities Around and Flipping and Rotating for help.) Leave your cutting shape selected, as shown in the figure.
  4. Context-click the cutting shape, and choose Intersect Faces > With Model from the menu that appears. The command tells SketchUp to create edges where the two shapes intersect.
  5. With the Eraser tool (), erase or move the geometry that you don’t want to keep. In the following figure, you see how the box shape is changed after the cylinder is erased.

Tip: Remember you can hold down the scroll wheel on your mouse to temporarily switch to the Orbit tool, so you can orbit around and find all the geometry you want do delete. (See Erasing and Undoing for details about the Eraser tool.)

Intersect with Model creates edges in the current context. If your shapes are groups or components, you can create the intersecting lines either within the group or outside it. When you create the intersecting lines outside a group’s context, you can easily separate your original shapes from the edges that SketchUp creates, as shown in the following figure. See Organizing a Model for details about groups and Adding Premade Components and Dynamic Components for an introduction to groups and components, respectively.


Trimming one solid with another

With the Trim tool, you cut one solid entity with another, just like a subtraction. However, when you use the Trim tool, the cutting solid remains in the model. So, if you use a peg to trim a board, the peg remains after it cuts the board. Like all the Solid tools, the Trim tool works only if two solid entities overlap.

Tip: When you use the Trim tool, the order in which you select each solid entity matters. To remember which solid to select first, just think, “Use this to cut that.” In other words, the first solid you select is your cutting tool. The second solid you select is the thing that is cut.

To perform a trim, follow these steps:

Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash. When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip.


Leaving only the intersecting geometry


With SketchUp Pro’s Intersect tool (), you select two or more overlapping solid entities, and only the intersecting geometry is left behind.

To perform an intersection, follow these steps:

Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash ( ). When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip.


Tip: Alternatively, you can preselect the solids you want to intersect. The context-click your selection and choose Solid Tools > Intersect from the menu that appears.

Splitting solids


With the Split tool (), you can divide overlapping solid entities along their intersecting edges. To perform a split, follow these steps:

Tip: Until you hover over a solid group or component, you see an arrow cursor with a circle and a slash. When your cursor hovers over a solid group or component, the red circle and slash change to a black 1 inside a circle, and you see a Solid Group or Solid Component ScreenTip.


Fixing models with Solid Inspector in SketchUp Web

As geometry gets more and more complex, small errors may prevent models from being manifold. Solid Inspector in SketchUp for Web is a utility that helps you prepare models for 3D printing by finding and fixing problems that prevent SketchUp from classifying your model as a solid. This inspection is also useful for fixing 3D models for Solid Tool operations.

Note: Solid Inspector is available for paid subscribers. In SketchUp Pro, the Solid Inspector extension performs a similar function.

Activate Solid Inspector

Find the Solid Inspector utility at the bottom of the right-hand panel menu in SketchUp for Web. When you activate the utility, you’ll be prompted to select a group or component. With a selected object, click Run Inspector to proceed. When an error is identified, click on its name to learn more about it; use arrow icons to fly the SketchUp camera to the individual problems in your model.

Note: ungrouped geometry cannot be inspected.


Automatically Fixable Errors

  • Reversed faces: Solid Inspector is also a handy utility for making sure that face normals are facing outwards.
  • Stray edges: Surplus edge geometry that does not define any face.
  • Internal and external faces: Stray geometry on the inside or outside of your model.
  • Face Holes: A hole in an exterior face. Easy fix for Solid Inspector.


Manually Fixable Errors

  • Border holes: These holes share at least one edge with the surface of a solid. These errors can be manually fixed by drawing over or erasing the highlighted geometry. As you go, try re-running the inspector to see if you’ve done enough repair go for Solid Inspector to automatically fix the rest of the model.
  • Nested groups/components: Nested objects in groups or components can lead to confusing STL exports for 3D printers. Solid Inspector won’t fix these automatically, but you can use the Inspector to look at each nested instance and decide whether to delete it or explode the geometry into your model.
  • Image entities: Images imported into SketchUp can’t be exported to an STL file and also inhibit Solid Tool operations. Solid Inspector will prompt you about these errors, but you’ll need to delete them manually. Consider making Image entities into components. They are easy to temporarily delete from your model in this respect. Also, painting a face with an image texture doesn’t impact Solid-ness.
  • Short edges: Very small geometry can cause problems in 3D prints or solid operations. Since these problems are unpredictable -- and short edges do not disqualify objects as solid in SketchUp -- Solid Inspector will not fix these errors automatically. However, Solid Inspector is a great way to find and evaluate these problem areas.


Show Errors

When you have multiple errors that cannot be fixed automatically, it’s useful to use the “Show Errors” command to navigate between individual problems that you’ll need to manually fix. Use the left and right arrows to cycle through all the errors of a certain type that Solid Inspector has identified; the SketchUp camera will zoom to the problem area.

Макс Ачковский


Макс Ачковский

Евгений Карпов

Виктор Пaщенко

Евгений Карпов

Александр Гуров


Александр Гуров

Можно скорость было сделать еще в 2 раза быстрее было бы за 30 секунд)). Я могу весь свой дом включая инженерные коммуникации и проект кухни уложить в 1 минуту видео). Только это будет 60 секунд непонятно чего.

Евгений Карпов

Александр Гуров


Александр Гуров

Евгений, Я кстати с крышей мучался долго), вернее не то чтобы долго. Я отрисовывал полностью стропильную систему и каждую черепичку (нарисовал я конечно одну, потом растиражировал). Промучился пол дня, делал каждый стык, каждый гвоздь. потом осознал что занимаюсь ерундой. Так как скетчап не даст мне информации по количеству и объёму, и сделал проще нарисовал контур черепицы на всю крышу и выдавил её, потом сделал объёмную фигуру и вырезал необходимые высоты и углы. Короче через 5 точку начал). Сча скину как я на примере вальмовой крыши пытался свою технологию выработать)). теперь реально любая крыша за 5 минут. Причём рельефная, а не как у него - текстура.

Евгений Карпов

Александр, я автор видео) Тема - солид тулс для построения крыши. На видео построение общего объема, далее можно перейти к детализации. А про LOD расскажет гугл. PS. скетчап дает информацию и по объему и по кол-ву;)

Александр Гуров


Александр Гуров ответил Евгению

Евгений, Это резко меняет дело. Видео отличное))). Я не спорю что он даёт информацию. Но она не в удобоперевариваемом формате. Каждый элемент надо выбирать, смотреть в окно информации и так далее. Можно автоматизировать, но все равно не то. Другое дело нарисовал стропильную систему, обозначил каждую деревяшку,а тебе отчёт по количеству и размерам, тоже самое с кирпичами, нарисовал стену, он тебе отчёт: сколько целых, сколько пилить надо. Тоже касается канализации, нарисовал, он тебе инфу в отчёте: столько 3 м, сколько 2 м, сколько поворотов на 45, сколько на 30. Я об этом. Да и я в этом деле просто любитель. Дом строю, каждый элемент отрисовываю в скетче чтобы понять с чем столкнусь в процессе и всё). Надо понять количество и объём в Автокаде или Компасе, но тут тоже свои библиотеки оборудования. Короче нет универсальной программы)) Вернее есть.. Автокад)). Но изучать её так подробно, чтобы построить дом это глупо).

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